X-Tended Reality™

X-Tended Reality™ Performance
  • Renderings of 500,000 fully textured, shaded and anti-aliased polygons per channel, peak performance of over 4 million polygons at 90 Hz
  • Renderings of 200,000 light points in day/night/dusk at 90 Hz
  • Database paging and texture compression for uninterrupted training through high-resolution geo-specific databases
  • Anisotropic texture filtering increasing texture resolution
  • Multiple light sources (ambient light, spotlights, steerable search lights, landing lights, etc.)
  • Dynamic scene management
  • Real-time texture animation
  • Unlimited levels of occulting
Supported Devices
Headsets
  • Varjo XR3 & Varjo XR4 Series
  • Oculus Rift
  • HTC Vive
  • Vision Products VR/MR – SA-62. SA-83, SA-92, & SA-147
 Headtrackers
  • HTC SteamVR Trackers
  • Intersense Professional Tracking Systems
  • Polhemus Motion Trackers
  • Ascension laserBIRD
Application Programming Interface
  • API portable source available
  • After Action Review (AAR) record/replay capability
  • Asynchronous mission functions – LOS, HOT, etc.
  • Configurable scripting for automating simulation API tasks
Databases
  • Extensive libraries of worldwide, geo-specific, high-resolution databases
  • Rapid placement of database features using the Environmental Modeling Editor (EME®) for fast turnaround and reduced cost
  • Stenciling of airfields
  • OpenFlight, CDB, SECore compliant
Export Control
  • X-Tended Reality™ and X-IG® are approved for export. Civilian and commercial X-IG sales are subject to the jurisdiction of the U.S. Department of Commerce in accordance with the Export Administration Regulations as EAR 99.

X-Tended Reality™

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