X-Tended Reality™
X-Tended Reality™ Performance
- Renderings of 500,000 fully textured, shaded and anti-aliased polygons per channel, peak performance of over 4 million polygons at 90 Hz
- Renderings of 200,000 light points in day/night/dusk at 90 Hz
- Database paging and texture compression for uninterrupted training through high-resolution geo-specific databases
- Anisotropic texture filtering increasing texture resolution
- Multiple light sources (ambient light, spotlights, steerable search lights, landing lights, etc.)
- Dynamic scene management
- Real-time texture animation
- Unlimited levels of occulting
Supported Devices
Headsets
- Varjo XR3 & Varjo XR4 Series
- Oculus Rift
- HTC Vive
- Vision Products VR/MR – SA-62. SA-83, SA-92, & SA-147
Headtrackers
- HTC SteamVR Trackers
- Intersense Professional Tracking Systems
- Polhemus Motion Trackers
- Ascension laserBIRD
Application Programming Interface
- API portable source available
- After Action Review (AAR) record/replay capability
- Asynchronous mission functions – LOS, HOT, etc.
- Configurable scripting for automating simulation API tasks
Databases
- Extensive libraries of worldwide, geo-specific, high-resolution databases
- Rapid placement of database features using the Environmental Modeling Editor (EME®) for fast turnaround and reduced cost
- Stenciling of airfields
- OpenFlight, CDB, SECore compliant
Export Control
- X-Tended Reality™ and X-IG® are approved for export. Civilian and commercial X-IG sales are subject to the jurisdiction of the U.S. Department of Commerce in accordance with the Export Administration Regulations as EAR 99.